“Xeno-Structuralism” (Adrian Glass 2017)
Is the alien the design or
the design the alien? In a Xeo- Structured world, from simulated
realities in games, to the virtual reality and it’s augmented
conceptualization. It is us, the human, that is the creation of worlds.
That we developed the construct, the mastery of imagination to harness
the possibilities of life that is beyond comprehension, yet divisible in
it’s possibilities. This is, unprecedented in our history, the
realization that our biogenics within it’s current limitations – may
never advance beyond what we know as the physics of Space travel and
more importantly the search for extraterrestrial contact. Rather it
becomes a tantalizing burden on our psyche, this is not a critique of the drive for answers, more so it’s definition as an absolute averment to imprint that desire of what we may not ever know, as
it will be the imagination, which will then create a relevance to our
existence. To simulate the countless futures and to live in that future
within the contemporary. As the past no longer exists and our future
may never transpire. The Xeno-Structuralism therefor materializes, from
redesigning the aesthetics of what we already perceive, to change
reality, make it more so, from architecture through to fashion. As
mentioned, we now have the visual technology that resides in the virtual
world to achieve this, but also in a tangible construct within the
non-virtual world. We are not confined to the Euclidean geometry, which
could be argued has stifled our world. It is the non-Euclidean and
parallel worlds that will give us the beginnings of a structuralist
purpose and create the Xeno.
Manifesto of Xeno-Structuralism
(From Cataclysmal (2017). https://www.amazon.com/CATACLYSMAL-Adrian-Glass-ebook/dp/B06XC95QH2/ref=asap_bc?ie=UTF8 All credit to the author Adrian Glass.)
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